Helldivers 2
Summary
Helldivers 2took the gaming industry by violent storm back in February 2024 , quickly gain a consecrate fanbase and community around the hot - service deed . Although it still feature an impressive player basis , a couple of months later , the numbers have get down to dwindle from the initial high that it once love . This is to be expected with any title of respect since the gaming manufacture moves on quick , and games can not be expected to hold onto unsustainable numbers , but there is somethingHelldivers 2can do to stanch the bleeding .
The biz has a High Command , which dictateswhat Major Orders are put out , essentially determining what and where Helldivers will be fighting . High Command is basically Arrowhead Studios deciding what it wants its players to do . While this work with the overall narrative and feel of the biz , it does intend that if a Major Order is give up that histrion do not enjoy , they could decide not to play the secret plan .
At its tiptop , Helldivers 2had 458,709 participant active on Steam .
Helldivers 2 has many options for playfulness and powerful fresh weapons that need to be added to the game , both from the first statute title and entirely original .
Helldivers 2’s High Command Needs To Change
Major Orders Have Misled Players
High Command has tricked players . At one point , automaton were being wipe off the function and had only one planet remain . The Major Order at the time was the take over the last Automaton - controlled planet , which was celebrated since the robot faction is the less popular of the two enemies of Super Earth . Some even think that this would herald the introductionof a third camarilla fromHelldivers 1 . This was not the fount . Instead , players were force to contend with even more automaton .
Currently , the Automatons are plunge a buffet - offensive , conquering planets that histrion have been task with defending . To many , Helldiversis known for its fight against the Terminids , since that honors its clean intake withStarship Troopers . The bug are the more fun faction to crusade , specially because it feels as though many of the weapons are geared toward fight them . Instead of Major Orders pointing Helldivers toward fighting their favorite opposition , Arrowhead is forcing its players to tangle with the Automatons over and over .
Major Orders do not need to be adhered to if musician do n’t sense like it . These players wo n’t contribute to the war effort in as meaningful a agency , but the plot does n’t actually draw player to go to specific planets and struggle certain foes .
Custom Image by Katarina Cimbaljevic.
Helldivers Need New Gear For Automatons
The Most Feared Enemy
Pre - existing weapons are n’t all useless against Automatons , but they do feel inefficient compared with the Terminids . It does n’t help that Arrowhead added a raw eccentric of opposition to the robot camarilla : The Factory Strider , which makes new foe and is incredibly hard to ruin . It is quite a passel to behold , like to theStar WarsAT - AT Walker , but if existent arm were already sputter with ruin these robots beforehand , an even tougher foeman makes it all seem like an uphill battle .
With their armour and general resistivity to most weapons , it would make sensefor Arrowhead to add more EMP - based weaponryif it assert on reach the Automatons a uninterrupted threat . Defensively , the secret plan offers a few options to help deal with the many projectiles fired from the golem faction with forcible buckler and generators , but there needs to be more on an offensive front that is specifically better for down Automatons .
New EMP Primary Weapons would be a welcome addition , ormore orbital EMP outpouring and anti - tank weaponryso that it feels as though Helldivers are given the right shaft to do the job . It does n’t assist that flack damage has been over - tuned to the point of being more deadly to the instrumentalist than anything else . The Scorcher Hulk , a serious Automaton enemy , has memory access to a flamethrower that will almost like a shot shoot down a Helldiver , but if a musician undertake to use these buffs against the bot , they will find little joy .
Currently , the near means to dish out with most Automatons is with precision since their most obvious weak spots are their heads , which run to be quite small . deal trying the Anti - Materiel Rifle against them .
The Automatons are the most venerate sect so far in Helldivers 2 , but each unit has its own terrific features that place them above others .
Arrowhead Has Set Up Players To Fail
Most Players Like Killing Bugs
One of the latest Major Orders seems to be exploiting the wretched communicating of playersto make Automatons stick around . Ten satellite postulate to be defend , as they are being attacked by both Automatons and Terminids . However , this is probable an impossible labor for the developer since it must know that the Terminid encounters tend to be preferred by its fan base . The robots were close to quenching not too long ago , yet this Major Order seems like it will serve them to stay .
This is n’t necessarily a high-risk thing , as the Automatons add variety show to the game , but they are n’t as merriment . There are too many missions with them , specially since there are many who prefer fighting the Terminid hoard . Perhaps this would have felt far less if Arrowhead had add the third faction from its last plot in the series so that the charge would have been more equally spreading between these three factions . This would aid slightly alleviate the sometimes repetitious nature of the secret plan .
Completing Major Orders is vital to progression . player receive a decent phone number of medallion whenever one is completed , which can be used to bribe unexampled weapons and armour through Warbonds .
While Helldivers 2 ’s Railgun may have been nerfed into oblivion , one fan conceive they have a solution to make it more potent but still balanced .
Helldivers 2 Is Still A Great Game
Helldivers 2is incredibly fun and has a lively fan radical . The legal age of its issues consist with its bugs and glitches as well as problems with balancing . There is a worry thatHelldiversis suffering from its successsomewhat , and the yield with the Automatons are balance issues rather than systemic ones . As it support , the emphasis on fighting the Automatons is harming the plot , but with new update and changes , that could easily change .
For the most part , Helldivers 2has done the heavy work by not perish immediately after release , which many live - servicing game seem to do now . There is also combine from the residential district that Arrowhead will work on any issue since it has shown how keen it is to listen to its thespian to extend them the best possible experience . New cognitive content always seems to be around the corner , and issues are constantly being ironed out , so there’sno understanding to consider thatHelldivers 2won’t continue heading in the ripe direction .
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