Final Fantasy 14 (2010)
Summary
terminal Fantasy XIVdirector and producer Naoki Yoshida is a veteran game developer , but a X into the rebirth of one of the earth ’s most influential and popular MMORPGs , he ’s also no stranger to the weight of first moment . In a recent interview withScreen Rantduring theFFXIVDawntrailmediatour , Yoshida was candid in his stance on how much contributor and player count matters to the health of the live divine service championship .
That say , regardless of what determine player count inFFXIV , Yoshida - san believes that it would be unproductive to focus on it too much :
Screen Rant : I ’m just wonder what the expectation is for Dawntrail ’s player number . Do you still foresee it growing as explosively as the other expansion have ? Or do you actually require it to taper off and kind of focus more on the people who are already invested in Final Fantasy 14 ?
With seek to maintain production , as well as longevity , and piss certain that the plot is surviving - all of these thing for an MMORPG are quite unmanageable . If I am affected by how the player numbers of that particular moment go up or down , if I ’m aroused or distressing with how the number go up and down , it will not sour for a tenacious - term view .
Screen Rant has talked to Naoki Yoshida , also recognize as Yoshi - P , about the future of FFXIV , cultural representations in Dawntrail , and more .
FFXIV’s Subscription Count Is Less Important Than Its Longevity
Why It Makes Sense Not To Worry About It
It may seem a little strange to try the manager and producer ofFFXIVcomment on not being particularly chafe by the plot ’s growth charge per unit , but it ’s also a microcosmic indicator of the all-inclusive overture taken by the development team . The history of MMORPGs has shown that the genre can fluctuate quite a flock , with exciting fresh spill rust into farsighted - time histrion subscriptions from one-time titles before the hype dies down and people transmigrate back to their " home " game .
We chat with Naoki Yoshida about Final Fantasy XIV ’s 10th anniversary . How severely is it to plan Job now ? What ’s the good expansion ? Find out .
Yoshida - san would later state that his antecedence is to ensure that " the players are satisfied , " and to pore on make a game experience people want to actively return to . It ’s a luxury not many game admittedly have - the competition is fierce and the playerbase is only so large - but thanks to the continued quality ofFFXIV , it ’s a stance Yoshida - san and the rest of the team can comfortably take while reassure recollective - metre players that the future is in good hand .
Image made by Katarina Cimbaljevic
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