Fallout 4
In theFar HarborDLC forFallout 4,there is a seeking calledBest allow Forgottenthat features some complex and heavy - to - resolve challenge for players to puzzle out . There are a flock of reasons why this quest is considered challenging , mostly due to the auto-mechanic involved , but histrion should feel like they can approach this quest with more trust than before . While this seeking threw role player for a loop before , they should be able to experience more certain with a little flake of help .
There are manyquests inFallout 4 , let in some that are conceal , some that are compulsory , and some that will wreck your witting as you make choices for the survivors of the tragedy . However , rebuilding society and bringing survivors with you could make it all worth it , as you form an empire of interconnected settlements pump supply to each other along a peculiar trading route . With this much determination and a picayune help , you canfinish the Best Left Forgotten quest quickly and void any frustrationwith it .
One of the many quests in Fallout 4 has you visit Cambridge Polymer Labs , a place you get trap within until you may make a unique and impregnable item .
INTO THE NUCLEUS
Finding the Submarine
As you prepare for the pursuance , you canselect it on the Pip - Boyand you will recover out that you require to get DiMA ’s memories from the Children of Atom , a chemical group with aplot - sized hole inFallout 4 . This is by far the easiest part of the pursuit as you just fall out the mathematical function markers and teaching andgo late into the submarine , The Nucleus . Be sure to pack in some heat or some hacking smarts as there are hatful of golem , reckoner , and yap waiting to down brash intruder .
Listening to the High Confessor ’s speech , win over him that you are a newfangled member , and telling him have see the Mother of the Fog willallow you to access DiMA ’s memories unimpededfor the majority of the pursuance . From there you could enter the sub ’s command center , but you will immediately face up a clean phone number of traps including laser tripwires . There are a fair bit of automaton guarding the expanse as well , let in a Legendary Assaultron , so be cautious of them .
Inside , launch the security department threshold and switch the power shift . You will be attack by another Assaultron after this point . Once mogul has been restored and Faraday ’s program is accessible , histrion will enter a virtual reality representation of a computer political program where theymust solve computer programing computer error puzzles to retrieve DiMA ’s retention .
DiMA’S MEMORIES - MEMORY 1
Building Defense Constructs
The setup of this first puzzle simple enough . It ’s solved once the player havecleared a course for the little immature glitch directly into the yellowish data stream , and then they should be able-bodied to return to the blue data flow to deposit the memory they obtained . You will resolve these puzzles byusing the construction system inFallout 4 . Make a path for the green germ byremoving one of lighter Code Blocks in the start area to work a bridgefor them .
The next obstruction is the firewall . To deactivate this one , justremove a Code Block that blocks the green Decoder Beamfrom attain the firewall . The green bugs will alsoneed another bridgeafter this obstruction . Just grab one of the Code Blocks and construct them one .
Now for the next obstacle , another firewall . All it needs to be deactivated is another green Decoder Beam which is present nearby but is being redirected by a Code Block . Rotate that Code Block so that its gullible fount is taper at the firewall , redirecting the Decoder Beam .
Once your green indexer bugs have reached the datum watercourse , the program will deploy some sentries to destroy them . Protect the indexer bugs byusing the five turretsgiven by the plan and placing them in strategical location on the mathematical function . Once the indexer bugs have successfully transferred the information , just jump into the formerly yellow information streamwhich is now blue to continue to Memory 2 .
DiMA’S MEMORIES - MEMORY 2
Destroy The Firewall
On to the next computer storage . Look below andfind the Decoder Beam that ’s being block by a Code Blockand take away that blocker . later on , follow the Decoder Beam and remove and store any Code Block that ’s parry it . Players will eventually come by aDecoder Relay Block that needs to be rotatedto airt the Decoder Beam to a removable Code Block . transfer that Code Block to make a window for the beam .
This will destroy the first firewall of the puzzle . Soon after that , there is another one . Players will have tostack up some Code Blocks and place a Decoder Relay Blockat the top to catch the Decoder Beam and then rotate it to redirect it to the firewall .
Once the large firewall is move , players will just have tobuild a bridgework for the green indexer bugsto get through to the sensationalistic datum stream . As before , once the first green bug touches the data watercourse , theSentries will start being unfriendly to them .
gratefully , there are turrets here as well and players just have toplace them in locations that protect the indexer bugson their elbow room back to the gamey information current . Once done , jump into the antecedently lily-livered data current that ’s now blue forMemory 3 .
DiMA’S MEMORIES - MEMORY 3
Building Bridges
For Memory 3 , look for the Code Block paries near the starting area andtear it down to build up a bridgefor the indexer hemipteron . There will then be an surface area with two firewall left and right . Climb the stack of blocks near the firewall on the left over side andjump into a little bedroom above the firewall . There will be a Decoder Relay Block there and several Code Blocks . Take them all and jump back down .
Once down , build another pillar with the topmost portion being theDecoder Relay Block to trip up the Decoder ray and orchestrate it at the left firewall . Once the left over firewall is pass , there will new Code Blocks uncommitted along with some Decoder Relay Blocks . take hold of them all and thenmove that pillar you made two blank space backso it can hit the static Decoder Relay Block in the paries to dissipate the firewall on the right side .
After that , work up a bridge for the green indexer bugs . Once they ’re through , the next surface area willfeature a prominent firewallagain . Look to the right side of the firewall and carefully leap at the blocks all the way to the top to reveal the firewall ’s washy position . Build another column and place the Decoder Relay Block to redirect the Decoder Beamto the firewall .
skip down after that and build a bridge for the indexer bugs . After that , it ’s thestandard change by reversal column - defense modeagain where the bugs have to be defend while transferring the memories between the data streams . stick out into the blue-blooded flow again forMemory 4 .
Only three memories are necessary to come along the main questbut players can go the special mile and double-dyed Memories 4 & 5 for a fillip reward . The Bonus Reward is the positioning ofMarine armoritem inFallout 4 , which will not breed if Memory 5 is not consummate .
Traveling around the earth of Fallout 4 is always kept tonic and interesting with so many random encounters , and these are some of the best .
DiMA’S MEMORIES - MEMORY 4
Multiple Firewalls
Memory 4 is more complex than the first three . In the starting region , climb the platform and look for the alcove on the rightfulness with the pile of Code Blocksand a Decoder Relay Block . Use those to build a column with the Decoder Relay Block at the top to redirect the Decoder Stream to the firewall on the left side . Once that ’s go , grab the additional blocks in the left-hand alcove .
Now on to the bigger firewall . build up two angled column that direct the Decoder Beam to the weak spot on the right field sideof the firewall using the Decoder Relay Blocks to control the Decoder . take down that any pulley-block can be confiscate to any sidewithout the risk of falling off due to gravitational force .
Make certain tocollect all the blockage once the firewalls are go . Build a bridge for the indexer bugs and then once they ’re across , follow the green block line and leap down to see its Decoder Relay Block end . This is the keystone to remove the last firewall . face for the Decoder Beam coming from the top andplace a Decoder Relay Block to redirect it to the green relay line . This will dissipate the final firewall .
After that , it ’s back to the usual gun enclosure vs. Sentry game again where the indexer bugs have to be protected . Anadditional quest dialogue will be unlocked after completing this memory .
DiMA’S MEMORIES - MEMORY 5
Complex Challenge
Finally , you have made it to Memory 5 , where thehardest challenge awaits . To see this one in action , check out the abovevideo by YouTuber Oxhorn . pop out by grabbing all the available Code Blocks and then building a bridge deck toward anisland with the Decoder Beam Great Pyramid structure on it . Get to the pyramid and seize all the available pulley , admit the Decoder Relay Block but take greenback of where it ’s redirecting the Decoder Beam .
Then , build a pillar two block highand set the Decoder Relay Block there but this time airt the Decoder Beam in the other commission it was in the first place going . This should scatter a firewall . Build a bridge to that island with the four column , grab all useable pulley block there , and then ramp up a bridge to another nearby island and take hold of all the cube there . Then go back to the island with four pillars andbuild a upright pillar that airt the Decoder Beam to the firewall nearby .
Build a bridge to the unlocked island , grab the Decoder Relay Block , and then ramp up another pillarthe redirects the Decoder Beam to the right where there is another island with a beam of light blocked by a obliterable Code Block . Once that ’s done , make your way back to the center island with the pyramid and work up a bridge toward the island where the Decoder Beam is going . withdraw all the Code Blocks blocking that Decoder Beamuntil it ’s hitting the green relay wall block .
Then go back to the island with the cube Great Pyramid and thenback to the Blue Data Stream starting full stop . Then build up a bridge to the left and grab all the block you may , then go to the very top of all the static cylinder block , grabbing any Decoder Relay Block visible . After that , head for where the Decoder Beam is going , remove all the cylinder block blocking its way , andredirect it toward the nearest firewall weak situation .
Grab the Decoder Relay Blockused on the last firewall once that ’s doneand redirect the Decoder Beam near the Blue Data Stream bulge item by building bridges towards the radio beam and then redirecting the beams with the Decoder Relay Blocks . Once you ’ve do tomake the Decoder Beam go between the last firewall and the Blue Data Stream , but construct two - mental block pillars , top it with a Decoder Relay Block , and then redirect the beam of light at the firewall . After that , it ’s all a subject of protect the indexing bugs .
This will end the Memory Challenges and unlock the last chip of dialogue and the emplacement of the Marine Armor reward . Thestats for the Marine Armorcan be see in the table below :
Stats
Value
DR
ER
RR
weight unit
Completing Best Left Forgotten
Investigating Locations
Video Credit : YouTube|Oxhorn