Star Wars: Hunters

Summary

Star Wars : Huntersis the newest multiplayerStar Warsexperience , thrust player into an arena taw where mate play out in quick 4v4 bursts . Unlike a mountain ofStar Warsmedia , the biz does n’t rely on familiar characters , filling out its roster with new additions of every sort . The locating , on the other hired man , tend to be more familiar , with five of the six areas available at launch recreating iconic placement from the films . The other concenter on the major planet created for the game ’s main setting , toss something unexampled into the mix .

Maps inStar Wars : Huntersaren’t as expansive or detailed as in something like theBattlefrontgames , with the chomp - sized match formatting and arelease on mobile phones and Nintendo Switchrequiring some tighter blank and cartoony nontextual matter . All the same , they do sport some nice designs , and there ’s already a good amount of visual variety packed into the current roster . Some prove more memorable than others , with good chance for interesting trend and impactful brawls , but nothing presently available in the game is a puff .

Wishing you could run Star Wars : Hunters on your PC or else of your phone is a valid desire , and one that there is a workaround resolution to .

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6Vespaara Row

Lacks Clear Design

Vespaara Row is the newest addition to the card ofStar Wars : Huntersmaps , and it might unfortunately be the most unconvincing cellular inclusion . The esthetic of the localisation is nerveless , leaning into a neon urban area reminiscent of Coruscant ’s night life or Nar Shaddaa . It ’s also prone to setting up some high - volume fights , with plenty of sidestep in and out of lowly interiors in frantic games of cat and mouse . limit afterReturn of the Jedi , Star Wars : Huntersshows that some office of the coltsfoot are thriving .

In term of the overall construct , however , Vespaara Row does n’t communicate its goals as well as other maps in the game . There ’s no quick discernible orientation to anything , and the peekaboo in and out of building can quickly get tiring depending on the type being act as . It ’s nice to have one map of this sort in the game , but it ’s also a undecomposed thing that it ’s a one - off , and the fact that the others are arrange a bit more neatly is something of a alleviation .

5Dune Sea Outpost

A Fairly Basic Map

Dune Sea Outpost is n’t a unsound mathematical function , but it ’s decidedly potential to make the line that it ’s the least interesting one thatStar Wars Huntershas to offer , both from a standpoint of visual design and gameplay experience . Although Tatooine is an iconicStar Warsplanet for a understanding , it ’s been a bit overused at this pointedness , and this is yet another example of pretty default Tatooine cloth . This exceptional frontier settlement could certainly be a unworthy beehive of trash and villainy , but without interesting foreign criminals pour down up left and right ( there ’s still a bit of life ! ) , it feel slightly empty .

Star Wars : hunting watch has been market as costless - to - play , but with its currency packs and in - game leverage , some are skeptical it may become remuneration - to - win .

A lot of showdown on Dune Sea Outpost tend to take place in the round center of the map , where tanks can hold their ground in some valiant stands if they do n’t end up getting flank . There is n’t a ton of verticality in play , although jumping up on some of the lower platforms can be a great way to get out of melee range under press . vivid affaire d’honneur can also end up playing out in the hallways lead to this key point , which make for vaguely uninventive but effective combat arenas .

Star Wars Hunters wookiee Grozz and Sith assassin Rieve in front of a scoreboard.

Custom Image by Katarina Cimbaljevic

Those who prefer straight maps and a lack of annihilating sniper spot could very well latch onto Dune Sea Outpost as a favorite , as it ’s intemperate to complain about any one particular critical failing . As far as single whatchamacallum go , however , otherStar Wars : Huntersarenas end up tend into some more interesting concept , leave behind Dune Sea Outpost as one that ’s always fun to fight on but easy to forget .

4Mos Espa Podrace

Focused Design Helps This Tatooine Map

The other Tatooine map inStar Wars : Huntersdoesn’t feel quite as old-hat as Dune Sea Outpost , but it still does n’t grade among the most exciting to be detect . Mos Espa Podrace draw on one ofThe Phantom Menace ’s most dynamic set piece , although it packs the fight into the urban orbit rather than the canyons where Anakin ’s backwash for the most part takes place . Podracers do make occasional appearances , explode through the marrow of the mapand killing any hunters foolish enough to stand in their way .

This particular gimmick does n’t necessarily contribute a net ton to the gameplay , and another one of the maps cease up deploy a exchangeable idea in a slightly more interesting way . It ’s a nice tinge of flavor , however , which is an arena where Mos Espa Podrace incline to do a bit better than Dune Sea Outpost in worldwide . The varied computer architecture and junkyard bedding material of the map extend some famed sights , and some platforms running along the edge introduce a potentially grievous drop .

What stands out most about Mos Espa Podrace is how in force it is at funneling players toward the center field without just being a hallway , making for even quicker and more frequent primal showdowns than on Dune Sea Outpost . After the more need navigation of some of the otherStar war : Huntersmaps , have Mos Espa Podrace in the rotation can feel like a nice change of tread . Tatooine can still be nice sometimes , and Mos Espa Podrace is a good reminder of how to employ the place setting well .

A PC running Star Wars Hunters on the monitor

3Death Star Crossfire

Looks Great With Interesting Gameplay

begin a catch in Death Star Crossfire for the first sentence probably offers the cool first impression of anyStar Wars : Huntersmap , with a downed X - Wing smoldering just outside the spawn . It ’s this coming that makes the very intimate Death Star feel so exciting inStar Wars : Hunters , with the sense of end breaking up the urbane gleam of Imperial construction in dynamic elbow room . The game might be build torun on fairly limited computer hardware , but despite the toon style , this mathematical function sense like it ’s pushing things to their limits with its telling visual design .

The free - to - play arena gun for hire , Star Wars : Hunters is available on Nintendo Switch and both Android and iOS devices .

In footing of gameplay , there are a lot of tight , middling complex rooms and pathways on Death Star Crossfire , evoke something similar to the fraught adventure through the Death Star inA New Hope . It also provides a pile of fun opportunities to sink in on fights from above , however , ensuring that pixilated duels could have their scales tip at any moment . Although it palpate in some style like a single-valued function out of theBattlefrontgames , it ’s definitely design to maximise the brusque - burst intensity ofStar Wars : Hunter .

A statue beckoning in neon-lit city Vespaara in Star Wars Hunters.

2Ewok Village

Greatest Verticality Of Any Map

Although the Ewok Village does n’t feature any in high spirits - tech elements or fast - moving vehicle , it leans into its own potential in a elbow room that might make it the most distinctStar state of war : Huntersmap . With towering tree crowd together by raise political program , it emphatically does the most with uprightness , which could be frustrating if it was n’t so easy to move around it at high speed . Star Wars : Hunterstends to litter map with springboards so that even tank can quickly ascend to high areas , and Ewok Village is specially generous when it come to these mobility alternative .

as great is the ambiance , which taps into a side ofStar Warsthat none of the otherStar state of war : Huntersmaps do . step off from the fray for a moment reveals some genuinely atmospheric sound pattern , inculpate a world of flora and fauna that perseveres amid the topsy-turvydom . It can be hard to remain out of combat for foresightful , however , with Ewok Village tend to set up a raft of aggressive chases , especially with the Trophy Chase gameplay style where running after other part is the whole peak .

Star Wars has a long catalog of video games , but there are a fistful of specially outstanding titles that are still must - plays for fans .

Tatooine map Dune Sea Outpost in Star Wars Hunters showing a central circular area.

The aesthetic of Ewok Village also render well to its height - base gameplay , providing a intelligent amount of ocular clarity regardless of a thespian ’s position . It may not be the most elaborate single-valued function inStar Wars : Hunterswhen it comes to fix ornament , but that at long last makes horse sense for the gameplay experience , and the handcraft expressive style of everything that is there has a lot of appealingness to set it asunder from the rest .

1Vandor Railyard

Coolest Gameplay Opportunities In Star Wars: Hunters

Vandor Railyard ’s tie to theSolofilm might not be as immediately iconic as some of the other maps in the rotation , but there ’s a lot go on here that ’s nerveless . The snow-covered setting is a nice change - up from the other maps , and some all-embracing opened quad and a good variety in the height of political platform total a mess of variance to any involution here . When enchant control points , nothing ends up tactual sensation cramped , and there ’s a flock of electric potential for memorable brawl that play out in different ways .

The cool feature of Vandor Railyard is the train that runs through the map , which can supply a similar endangerment to the podracers on Mos Espa but in a less one - note way . Positioned near the edge of the map , it cuts across a serial publication of small platforms leading to helpful wellness and ultimate charge pickups . Both the train and the long drops that skirt the pickups make nab them risky , and things can get really exciting if a duel starts in the area , render the best frame-up in all ofStar Wars : Huntersfor environmental killing .

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J-3DI v Rieve crossing lightsabers in Star Wars Hunters.

Mos Espa Podrace map in Star Wars Hunters showing a desert town in front of a stadium audience.

Death Star Crossfire map in Star Wars Hunters  showing the Death Star with a crashed TIE fighter and general wreckage.

Star Wars Hunters - Sprocket with drones

Ewok Village map in Star Wars Hunters showing a central area beneath towering trees.

Cal Kestis in the center withBD-1 on his shoulder. On his right is Delta Squad from Republic Commando, and on the left are Bastila and Malik from KOTOR.

Vandor Railyard map in Star Wars Hunters showing a train crossing an industrial platform.

Star Wars: Hunters

Star Wars