Summary

Vecna : Eve of Ruinsets party on a grandDungeons & Dragonsadventure to bring through the multiverse , and successfully doing so will command a lot of wise choices along the way . There ’s always more than one way to go about things inDnD , andVecna : Eve of Ruinis no exception , offering adventurer plenty of options to make progress . All the same , some methods will definitely be severe than others , and making poor decisions or ignoring cardinal opportunities could end up drop down the whole enterprise .

[ monition : Spoilers for Vecna : Eve of Ruin . ]

for stop Vecna ’s nefarious schemes , an adventuring party will need to accumulate the broken piece of the Rod of Seven Parts , which are strewn across the realms in a number of iconicDnDlocations . The unequalled adventure found in each setting always end up having a flavor of its own , so adaptability is primal to winner . Brute personnel might make for well for one object glass , but envision out that a quality is hold the reply that the party seeks could be far more efficacious in another .

Vecna Dungeons & Dragons Cover

A new adventure for Dungeons and Dragons will celebrate the franchise ’s 50 years by bringing back one of its most outstanding villain ever : Vecna .

10Recruiting Gertrude & Sril In Web’s Edge

The party ’s first task after meet the Wizards Three is to pass through Web ’s Edge , where cultist of the Spider Queen Lolth can be found . It ’s a job that ’s in all likelihood bestapproached with a covert strategy , and impersonate Lolth ’s following will make it easy to work up through the domain . Going in quick to fight everyone in sight is also a possibility , of course , just a more challenging one .

Web ’s Edge holds two different eccentric that the political party can recruit , both of whom are currently being apply prisoner . One of these , Gertrude , will gladly assist the party , and helping her out can secure both a mystery and a potent greatclub for the party ’s use . Recruiting the other , Sril , is a terrible misunderstanding , as he ’ll ultimately betray the party to other buff of Lolth the first chance he gets .

9Helping The Pilgrims Or The Veterans In Eberron

Traveling through Eberron , the party will inevitably run across a couple of primal groups with goal that seem to contradict . Warforged pilgrims declare treasures of Eberron as sacred , while Cyran veterans wish well to sell them for fund a better hereafter for themselves . The party has the option to hold up either side , whether take to address the conflict through careful statecraft or less aboveboard mean .

The Warforged race has the tractableness to excel in many Dungeons & Dragons quality build and endures with superior AC and useful resistance .

Ultimately , the quandary is n’t what it appear , asit ’s potential to make both sides happy by alleviate the exchange of some items that the Pilgrim Father do n’t hold to be hallowed . Managing to find this resolution is particularly good , as it both grants a valuable item to the party and give them extra entropy on the situation surrounding the part of the Rod that can be found in Eberron .

Picture of Karlach looking scared with Kar’niss in the background and Halsin in bear form .

8Accepting Nyssa’s Dragonchess Match

A cardinal finish in the Avernus part of the adventure lie in gaining access to the Dragon ’s Pride , an exclusive club for the in high spirits roller among the patrons of the Red Belvedere cassino . There are a telephone number of elbow room to clear entree to it , but all of them follow with their own challenges , from mastering the combat arena to procuring the uniqueAvernus currency of somebody coinsfrom a labyrinth .

The uncomplicated option is in all likelihood the one presented by the gamey abishai Nyssa , who proffer a winner - takes - all plot of dragonchess to the party if they shew good enough at other game . It ’s possible to beat her with some difficulty , butit ’s easier to discover that she ’s cuckold and call her out on it , which will win over her to permit the characters into the Dragon ’s Pride . There are some other fun potential choices in the domain , like shaft at incubus racing , but the master thing is that the adventurer need to dedicate wholeheartedly to any scheme they choose .

7Fighting Or Persuading Rerak

The Tomb of Wayward Souls is a Graeco-Roman keep crawl dangerous undertaking receive withinVecna : Eve of Ruin , but it does n’t needs have to stop in classic bloodshed . fight and killing the boss Rerak should work out just fine , if the party can negociate it , although his ability to enfeeble HP and potentially trap the souls of party members can be a real threat . Unlike Strahd , assay to ground with Rerak might not seem like an obvious pick , but it ’s actually a smart way to go about things .

With a high enough sentiment impediment , which can gather advantage if some knowledge find in the donjon is engage , the party can start to poke holes in Rerak ’s loyalty to his Lord , Acererak . It ’s an interesting story second that can end a knotty encounter early and get the party a hole-and-corner , useful for the Power of Secrets mechanic found in the Bible .

Vecna is one of the most sinewy spellcasters in the account of Dungeons & Dragons , transitioning from a herculean lich to the god of evil secrets .

Dungeons & Dragons Mordenkainen’s Adventure Cover

6Dealing With The Mob In Ravenloft

It ’s hard to speak about iconicDnDsettings without refer Ravenloft , so it ’s no surprisal that the company stop up venturing into Barovia to seek for one of the Rod ’s parts . Soon after their comer , adventurers will come across a mob of commoners who trust that the new arrivals are up to no good . They can be handled through any variety of means , from deception to suasion to violence , but choose how to approach the situation has a big impact than might be obvious .

The company ’s key friend in Ravenloft is Sarusanda Allester , and this interrogator of the tome will take note of how the party deal with the mob . Handling the billet without violence will earn her estimable seemliness , which can later demonstrate vital . If Sarusanda esteem the party when they end up confrontingStrahd in hisEve of Ruinreturn , she can convince him not to assail them , defusing a situation that could otherwise end in a bloodbath .

5Helping The Erinyes In Avernus

Avernus can patently be a uncongenial place , but the first encounter determine there inVecna : Eve of Ruindoesn’t have to be . The party encounters three erinyes – Eumenides of the Nine Hells – crewing an infernal war car called the Venatrix . The Eumenides are willing to drive the company to their destination in exchange for some help with a chore , an offering that the company can easily accept or turn down .

It ’s not necessary to say yes , as the erinyes can be agitate or the political party can just chance on out without the war machine , but hold to help is the only way to find out what it is that the Eumenides seek . At the end of this finicky diversion dwell a cage in unicorn , which boasts a horn that the erinyes want thanks to its value in a ritual . If the party plays its card mighty , it could walk aside with a unicorn in towage , which is definitely worth the extra step of the journey .

4Bringing Down Hurricane Tower

One climactic location inVecna : Eve of Ruinis Hurricane Tower , where Lolth ’s power gather in Pandesmos . The structure itself is mostly vacuous , but there are slew of threats converging around its bottom floor . There ’s also a series of web lynchpin , and cutting these can bring the whole thing crashing down .

Baldur ’s Gate 3 lore go deep , and even the unusual , one - off NPCs can have fantastically complicated backstories . This is one such grapheme .

Collapsing Hurricane Tower crush some nearby country and gets rid of a identification number of likely encounters , expediting progress through the surface area . On the other hand , it also destroys the opportunities for some loot , and a benevolent fiber that can be found nearby is presumptively crushed by its fall . bring it down is the correct selection for a party in a hurriedness – and they ’ll definitely involve to rush to obviate take a lot of bludgeoning damage – but those who care to lead no Harlan Stone unturned might choose not to .

Demilich Vecna and human wizard Alustriel Silverhand from the new Vecna Eve Of Ruin book

Custom Image by Katarina Cimbaljevic

3Sealing Miska In His Prison

One of the biggest threats that appear inVecna : Eve of Ruinis Miska the Wolf - Spider , an extraordinarily powerful demon lord of great cunning . In the campaign , he ’s stuck inside a prison that ’s been partly pry open , allowing him to utilize Legendary Actions to work a battle but not enter it directly . The party wo n’t have to confront him head - on , but that does n’t think of he should be ignored completely .

Re - sealing Miska ’s prison will assure that he does n’t cave in free any time before long , helping confirm the relative refuge of the multiverse that serves as the goal of the whole drive . If the party does n’t bother to fix affair , however , Miska will terminate up unwrap free . How he might ultimately confront the party is up to the keep master , but it ’s good to say that it increase the risk involved in the campaign .

2Telling Tiamat Of Vecna’s Plans

The topic of peaceful negotiation with bosses inVecna : Eve of Ruinis a natural endowment that just keep on giving , and it even apply to the flying lizard goddess Tiamat herself . There ’s no fight with Tiamat on the board regardless , as that could easily wipe the party well before the conclusion , but hire in a civilized conversation can part with the party a very extended fight against the brawny tiefling , Windfall , who acts on Tiamat ’s behalf .

The party might be indisposed to disclose what it ’s up to with Tiamat , a definitely evil trope and an tremendous menace in general , but it ’s actually the good peaceful option of any in the leger . There are n’t any checks to croak ( outside any basic Persuasion thresholds that a dungeon victor might prefer to switch in ) or convoluted condition to meet , asTiamat is stanchly opposed to the musical theme of Vecna unmake the multiverse .

1Confronting Mordenkainen Early On

The whole risky venture ofVecna : Eve of Ruincomes about thanks to the legendary spellcasters Alustriel Silverhand , Mordenkainen , and Tasha , who summon the company to search for the Rod of Seven Parts . All seem endue in this escapade , buta particular observant political party has opportunity to reckon out that something is n’t quite good with Mordenkainen . It may not seem like a threat as pressing as Vecna , however , so choosing whether to face him about any misgiving can be unmanageable .

Mordenkainen is a wizard who has appeared in the deed of conveyance of several D&D volume , but who is he and why does he get top billing in the multiverse ?

If the company does confront Mordenkainen at any point , it will result in a battle against a force that ’s significantly firm than they will be for most of the adventure . His triumph wo n’t mean the last of everything , but it will change over around some elements of the narrative . face him can definitely be worthwhile for aDungeons & Dragonsparty that want to get hold out the truth , even if it may come up with a harsh deterrent example .

Vecna kills a soldier on the left, while his updated model conjures power on the right.

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the ’70s, with numerous updated box sets and expansions.

Dungeons and Dragons is a democratic tabletop secret plan in the beginning invent in 1974 by   Ernest Gary Gygax and David Arneson .   The phantasy role - play game bring together players for a campaign with various components , include power , airstream , character classes , giant , and treasure . The secret plan has drastically expanded since the ' 70s , with numerous update box sets and expansions .

Lolth from Dungeons & Dragons

Dungeons and Dragons Eberron setting, a gleaming city with a more 19th century flair.

D&D Warforged Overpowered Character Builds & Ideas - Warforged laborers work on a building

A winged demon with a bald head, pointed ears, and bright red eyes flying through a hellscape. She is reaching one clawed hand out toward a bright blue, magical sword.

A false lich with glowing red eyes and chains in Vecna: Eve of Ruin.

Sarusanda, a woman holding a skull with glowing blue eyes, sitting at a cobwebbed table in Vecna Eve of Ruin

Dungeons & Dragons The Wild Beyond The Witchlight Unicorn Cover

The goddess Lolth, wrapped in webs, emerges from a spider’s mouth in official art from the Magic the Gathering expansion Adventures in the Forgotten Realms.

Miska the Wolf-Spider, a demonic form with a humanoid upper body and a spiderlike abdomen that sprouts two wolf heads, in Vecna Eve of Ruin.

A multi-headed, multi-colored dragon clutching a glowing orb in official art from the D&D campaign Tyranny of Dragons.

Mordenkainen the Wizard in his study

Dungeons and Dragons Game Poster

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the ’70s, with numerous updated box sets and expansions.

Dungeons and Dragons