Starfield

Summary

Starfield ’s latest and greatest darn , version 1.11.33 , lay out the crowing update to the plot since launching . Containing several pages deserving of change , bug mend , and fresh features , it addresses manyStarfieldplayers ' greatest frustration . It also provide bighints about the upcomingShattered SpaceDLC .

But there ’s plenty of new content to explore while player wait for the DLC , and that ’s mainly thanks to this monolithic update . These are some of the biggest changes made toStarfieldin the most late patch , whether they ’re game - modify quality - of - life improvements or entirely new features .

Starfield ’s adding a lot of features this month , but there ’s also one planned cellular inclusion that could be even more welcome when it eventually arrives .

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10Starfield’s Latest Update Includes New Display Settings

Visual Mode & Performance Mode For Xbox Players

Starfieldmay not have the prettiest computer graphic ever , but stand on one of its vast , alien planets , looking out at the millions of stars beyond , it ’s heavy not to be wowed from time to prison term . That said , it can be pretty demanding to run , especially on low - oddment computer hardware like the Xbox Series S ' slightly weaker specs . Most games , Starfieldincluded , give PC thespian the tool to desexualize this : an all-inclusive retinue of in writing choice that can be reconfigured for the best performance . Console players , however , are usually out of luck .

Thankfully , Starfield ’s most recent update adds two raw graphics alternative for Xbox player : ocular mode and functioning modal value . Visual manner provides well graphics at the toll of carrying into action , and functioning modality provides proficient performance at the price of computer graphic . Every player has their preference between the two , but deliver the option should help Xbox Series S players execute the game more swimmingly .

9Starfield Now Has Improved Inventory & Merchant UI

Tabs Make Sorting/Selling Sources Clear

Starfield ’s merchandiser UI has always left a lilliputian to desire . While it ’s passably well-to-do to voyage between broad class , like weapon , armor , and crafting materials , it can sometimes fall scant when it fall to clear labeling . In previous edition ofStarfield , it was n’t always clean whether the histrion was grease one’s palms something from the merchandiser , sell it to them from their inventory , or selling it to them from their ship ’s cargo clench .

gratefully , the latestStarfieldupdate come up to this by supply clearly labeled tab at the top of the merchant menu screen to explain what natural process is being taken : purchasing , selling , or selling from a ship . Similar tabloid make it clear whether the participant is take item out of a container , or putting them in . There ’s also a button image displayed alongside the tabs , so players can swap between them quickly . Hopefully , that means no more accidentally spend thousands of hard - earned credits on a high - time value resource material the player want to sell .

8Players Can Now Get Scanning XP From Killing Animals & Harvesting Plants

A New Roleplay Detail

Scanning plant life and fauna can lead to agoldmine of acknowledgment inStarfield , since world-wide scan datum can be trade in with Vladimir for cold , hard cash . Unfortunately , the scanner is n’t the most exciting gameplay mechanic inStarfield . It simply requires pointing the camera at a variety of different coinage , then looking around for the next one before finally recall to The Eye . Meticulously scan every alone species in the wandflower does n’t ensnarl well with every fictitious character type , either ; some quiver - seeking players may prefer an alternate route .

Starfield ’s newest update provides that alternate route by allowing players to amass scanner information by killing aliens or harvesting plants- not just pointing the scanner at them . This adds a little more smorgasbord to the experience , and can make for an interesting roleplaying detail . It also prevents any thwarting triggered by incidentally harvesting a works before skim it , or alerting a uncongenial enemy before gathering its datum .

7Starfield Includes New Combat Difficulty Options

Space Combat, Gun Combat, & Extreme Mode

Starfieldhas always derive with the Bethesda - received gamut of trouble setting , ranging from Very Easy to Very Hard . These mostly impact combat , as hacking difficulty is usually determined by how good the loot inside is . However , there are uniquely two eccentric of combat inStarfield : dogfighting in blank , and gunfighting on the surface . But there ’s only one difficulty section in the options menu . Players would have to readapt their setting constantly if they desire more varying challenges .

Starfieldpatch 1.11.33 let player lay out the trouble of space combat and gun combat individually , so players who find one too unmanageable and the other too easy can adjust them at will . It also adds a newfangled , even harder trouble modality , Extreme . This one ’s not for the swoon of heart , as it ’s importantly tougher than Very Hard . Difficulty options can be adjusted from the in - game menu at any time , though , so there ’s not too much peril .

6Starfield Now Lets Players Carry More Weight

Improved Inventory Capacity

Carrying capacity has been an yield inStarfieldsince launch . Part of the job is that important resource , especially metals , take up a flock of weightiness . There ’s some storehouse provided by the base ship , but it ’s not a set , so the cargo appreciation fill up up pretty quickly . That can be mitigate by purchasing some ofStarfield ’s best ship character , like extra - large cargo hold . However , in the early biz , before participant can give these expensive part ( or even know where to buy them ) , storage and carrying electrical capacity are ever - present problems .

TheStarfieldupdate handle this issue by allow players to increase their carrying capacityvia gameplay choice . Players can also increase the maximal distance from which it ’s possible to air imagination back to their ship automatically . This should ease those other - game frustrations with gestate content . And if a player wants more of a challenge once they ’re comfortable with it , these setting can always be turned back down .

5Starfield’s Update Contains Many Quest Fixes

“One Small Step,” “Into the Unknown,” & “Legacy’s End” Among The Most Impacted

The patch notes forStarfieldversion 1.11.33 admit a prospicient lean of quest pickle , many of which savoir-faire long - standing issues with uncompletable objectives or dialogue scene that sometimes would n’t trigger . Some of the most bear on pursuit are also among the large storey moments in the game , so players who have installed the update wo n’t have to care about their climactic scenes being ruined by glitch .

The introductory quest " One Small pace " has receive a duo of jam : miners will no longer attack the role player character on their first day on the job , and thespian will still be able to fast travel to the Frontier once they unlock it . " Into the Unknown " has also been adjusted so that Vladimir will avail the player find tabernacle when prompted . The pivotalStarfieldquest " Legacy ’s End"has also been fixed , but no spoilers here - it ’s the final tone in the United Colonies - versus - scarlet Fleet saga .

4Starfield’s NPCs Have Better AI Since The Update

Improved Pathfinding, Better Fleeing, Tougher Security

Starfield ’s NPCs are n’t always the most intelligent . They ’re easy fooled by round-eyed thievery tricks , prostrate to getting lose in caves , and sometimes a little bit cowardly . Thankfully , all of the above NPC issues have been addressed in while 1.11.3 . protection guard will chase the player a small further before giving up , NPCs across the board will be better at pathfinding , and not every single person will flee at the drop of a hat .

There are also many more specific NPC fixes in the speckle notes , including the inability to verbalise to enemies when they ’re out . Lip sync has been improved for NPC dialog , and enemies will no longer be thrown across the mathematical function when they ’re killed . Additionally , players can now toggle off the focused dialogue camera for a more immersive experience when talking to NPCs . There ’s been no watchword on making them count a little less dead around the eyes , though .

3Starfield Characters Can Respec & Redesign Their Characters In NG+

A New Look For New Game Plus

There ’s been a lot of talking aboutStarfield ’s NG+ , and whether it ’s worth step on it to or putting off . Whatever the case , it ’s always had one major flaw : players were mostly stuck with their original stats , even when restarting the game for a second meter . They could always change them through perks , but that was a somewhat special arrangement . If someone want to try a novel playstyle on their 2d time around , it was either console table commands or tough chance .

The new patch address this by allowingStarfieldplayers to alter their stats in NG+ , each time they start the game from the starting time . This is a one - time only thing in each playthrough , however ; do n’t carry to be capable to aline a character ’s build between every individual charge . NG+ also lets players redesign their characters , a privilege normally reserved for those unforced to compensate a in high spirits fee at one of the galaxy ’s Enhance locations .

2Starfield Now Has Greatly Improved Surface Maps

Landmarks, Terrain, & Scanner UI

In what may be the most - bespeak update of all time , Starfield ’s latest spot include wholesale improvements to city and Earth’s surface maps . Player complaints focused on the impossibleness of navigate around metropolis : function really only show the histrion ’s posture on a blank dot intercellular substance . If they wanted to get to a specific landmark , they had to remember where it was and which roads led to it . Starfieldaddresses this issue with artificial satellite - style maps , providing an aerial view of every planet ’s aerofoil . These maps include more accurate pin tumbler to announce different turning point .

In accession , players can now see all a metropolis ’s major turning point in their scanners . This makes it much soft to find a specific location . Each displays an picture and a aloofness by nonpayment , and rolling over one can render more data about it . This can make the HUD a picayune more crowd , but it ’s undeniably utilitarian almost every time the musician chat a urban center .

1Starfield Now Lets Players Customize Their Ship Interiors

Interior Design Gone Portable

Customization is a immense part of theStarfieldexperience . Be it designing incredibleStarfieldships direct out ofStar state of war , or putting together the futurist home of the player ’s dreams , Starfieldhas sparked many a player ’s creative stirring , and the results are often impressive . However , customization can be expensive . Ship module cost a circumstances , and even buy a plate is out of most players ' reach in the other game - not to cite buy all the furniture to fill it .

Starfield ’s most late update makes upcountry interior decoration more approachable by allowing players to customise the inside of their ship , which are uncommitted to everyone from the moment they finish the tutorial . This works much the same as the home customization machinist : player use the same card and item to invest their ships as they would their houses on the open . This way , histrion can make their ship feel more like home - to be honest , they probably pass more time there anyway .

Starfield ’s update may not bring everything thespian have ever desire and dream for , but it does include quite a pot . This form of monolithic update , late as it is , demonstrates a willingness to heed to instrumentalist feedback , and could be agood mark for the upcomingShattered SpaceDLC . These changes should give veteran players an bonus to return , and possibly even get some new spacefarers matter to inStarfield .

Vasco the robot from Starfield with the Frontier spaceship

Custom Image by Katarina Cimbaljevic

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Bethesda Game Studios presents Starfield - the first original IP from the studio in twenty - five - plus years . Set in the twelvemonth 2310 , the United Colonies and Freestar Collective are observing a precarious truce after a war set 20 eld prior . The player will customize their character as a member of a space exploration squad call Constellation while navigating The Settled Systems and the conflicts between the war sect . grant to Bethesda , thespian can explore over 100 arrangement and 1000 planet to find oneself resourcefulness and work up their ship , survive out their own sci - fi journeys .

A Starfield astronaut holding a helmet in front of a desert planet scene.

Bethesda Game Studios presents Starfield - the first original IP from the studio in twenty-five-plus years. Set in the year 2310, the United Colonies and Freestar Collective are observing a shaky truce after a war set 20 years prior. The player will customize their character as a member of a space exploration team called Constellation while navigating The Settled Systems and the conflicts between the warring factions. According to Bethesda, players can explore over 100 systems and 1000 planets to find resources and build their ships, living out their own sci-fi journeys.

Starfield

PC Games